ETOOBUSY 🚀 minimal blogging for the impatient
I’m thinking about next steps with Ticket to Write
My main goal was to work within the constraints of having pen, papers and a few dice, and try to re-create the overall experience with substitute mechanisms relying on these game parts. That, I think, worked OK.
On the other hand, I’m quite disappointed by the fact that it owes a lot to Ticket to Ride London: the graph of the map and, in one board case, the mechanism for additional scoring. I have to admit that I chose it because it had 6 colors (matching the 6 faces of the die) and I thought that the graph was somehow “battle tested” and thus not boring.
The next step might be to come out with a different map/graph. Tickets were already invented ex-novo because I didn’t have a list of official tickets and anyway I needed exactly 36 of them. They were manually selected from the list of all possible candidates, with a small pre-filtering.
But maybe I should just go one step up and code something that finds out interesting setups by itself. Like coming up with a graph and some tickets, and simulate many games to see how it scores. Which also means coding what “fun” might be. This might be fun.
Well, now I wrote it, so I will not forget it and I’ll be able to blame myself for yet another thing that just got forgotten.
Stay safe folks!